![]() But I doubt either side's story is the actual truth. I heard a different story, that the modders for GTAV were unlocking DLC content for free. Will they try to attack the KSP1 modding community if KSP2 doesn't sell well right off the start line? Anybody else worried about this? The suits need to understand that KSP2 cannot be treated in that manner. I'm not so sure.ĭo you guys think they will limit or ban certain kinds of mod material so they can cash in on DLC down the road? Is it possible that if they decide on a DLC route they could launch lawsuits against modders refusing to take down their "competing" mods? What they've done with GTA lately I kind of understand from a profit perspective since the mod community can often do a much better job for free on a remaster of a loved title, but it leads me to worry about what kinds of actions might end up being down the line for KSP2. ![]() I think Nate and crew have a full understanding of how essential modding will be to the life of KSP2, but the suits. ![]() I know the KSP2 dev team said that mod support is a key element for the game, but I tend to look more at what a company DOES rather than what it SAYS. ![]() ![]() Apparently, there have been some pretty serious lawsuits launched by T2 against modders recently who were trying to improve/modernize GTA titles. ![]()
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